Started with
0
Resources now
0
Unplaced
0
Lost
0
Your resources
Fixed draws keep every section on the same footing. A die can swing one class to three events and another to eighteen. Roll only if the luck of the draw is the point you want to make.
Fixed draws keep every section on the same footing. A die can swing one class to three events and another to eighteen. Roll only if the luck of the draw is the point you want to make.
Your facilitator draws the cards for the whole room. Apply every card before you record the round.
From round 2 these minimums must hold.
If a card names a category, the resources go there. Otherwise put them wherever you choose.
Check the condition against your board right now. If it holds, apply the top effect. If not, apply the one below.
From round 3 on, move resources only when a card tells you to, or to restore a broken floor.